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Unity5 Implementations (aka How to do shit)

Unity5 Implementations (aka How to do shit) In Unity5 there are often many different ways to accomplish your goals.  Additionally there are many different things you can do but it isn't always obvious that they are possible or how to do them.  This page shows you implementations of things that can be done in Unity3D v5 which is [...]

Unity3D – Implementation Roadmap

Unity3D - Implementation Roadmap (aka What Do I Need to Make a Game?) Whether you are just getting started using Unity3D or a veteran Unity developer who started in the mid-noughties (get it?) there will inevitably be something you want to create which requires skills and techniques that you don't yet have.  Thats just what tutorials are for! [...]

Using git with Unity3D

How to use git with Unity3D The official documentation is here but I can't recommend that because I found this answer on StackExchange which very nicely sums up what to do, but I haven't tried it yet because I got distracted by this cool site: gitignore.io. I was looking for a good .gitignore file for Unity3D projects and I [...]

Low Level Computing and Assembly

Low Level Computing and Assembly On this page I'll keep resources related to the topic above.  I have always had a special place in my heart for games that ran directly on "bare metal" hardware like consoles or the Commodore 64 because from some perspectives things were so simple and straightforward and there weren't enormous layers of operating [...]

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